http://critical-hits.com/tag/architect-dm/
So far in the series I've covered things like building story foundations for the locations in your games so that they are more believable, including if you are using ruined locations to think about what they looked like beforehand and what uses they had and then have fun destroying and knocking parts of them down to create even more interesting terrain. I've also talked about how to design a dungeon by thinking about a modern office building and taking the inverse of it and going into the ground instead of into the air. Many of the posts have been based on reader questions and suggestions and that's one thing that makes it even more fun for me to write the posts.
I'm not 100% sure but I wouldn't be surprised if all of the "
As far as reading goes, thanks to a day trip down to Jacksonville, FL I made significant progress through book 6, Lord of Chaos, and am now definitively into the final part of the book where I almost always speed up to get to the end. I'm 84% through the book now, and am almost caught up with where I should have been if I hadn't taken a couple days off from reading in the beginning of November.
Reading a series like Wheel of Time is teaching me quite a bit about writing, fantasy novels / storylines, storytelling in general, and pacing when it comes to novels. I'm excited to be approaching the half way point through the entire series, something that I honestly thought I'd either never do or I would be much older by the time I did it. You have to keep in mind that previously it would take me 3-6 months or even up to a year to finish a single book in the series, and now I'm clearing a book in roughly a month without THAT much more effort put into it. Again, I'm hoping in the near future to apply the same philosophies that have helped my reading to the other parts of my life such as writing and drawing.
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